Fantasia: Music Evolved Continues Walt Disney’s Vision With Harmonix At The …
7 views - published on June 4th, 2013 in Disney News tagged Disney, disney news, disneyland, walt disney, walt disney worldWalt Disney’s strange prophesy for Fantasia, that went into prolongation 75 years ago in Burbank, California, was to emanate something that would live on and redefine people’s attribute to strain and storytelling. While Fantasia 2000 unsuccessful to recapture a nostalgia that a strange film, that was usually expelled in 12 theaters in 1940, did; Disney Interactive has teamed adult with Harmonix, a diversion developers behind Activision’s Guitar Hero, MTV Games’ Rock Band and Microsoft’s Dance Central franchises, to pierce a whole new era of musicians to a concept.
Fantasia: Music Evolved will boat for Xbox One and Xbox 360 in 2014 and underline strain from a likes of AVICII (Levels), Bruno Mars (Locked Out Of Heaven), Fun (Some Nights), Kimbra (Settle Down) and Queen (Bohemian Rhapsody). Many some-more artists will be announced between now and a Kinect game’s recover subsequent year, as 25 are approaching on a front and some-more will expected be expelled around DLC.
Chris Nicholls, executive writer on a diversion during Disney interactive, pronounced Harmonix has been means to excavate into a Disney repository to constraint a suggestion of a strange classic, while pulling interactivity brazen regulating a Kinect and new Xbox One Kinect suit sensor controllers.
“Fantasia: Music Evolved puts a energy of strain in your hands,” pronounced Nichols. “Rather than admire a creativity of others, Harmonix has built a story around you. Walt redefined people’s attribute with strain by animation, Harmonix has redefined this attribute by games over a years. Fantasia literally puts we into a heart of a music.”
Players turn Mickey a Sorcerer from a Sorcerer’s Apprentice brief in a strange 1940 film. Yen Sid is also concerned in a story, though Disney is gripping silent on sum during this early point.
According to John Drake, executive of code government during Harmonix, Walt Disney had an army of transcriptionists to constraint any assembly as he was building Fantasia. This authorised a Boston-based growth group a possibility to knowledge a routine of how Disney went about bringing people closer to exemplary and jazz strain by new animation record and visible media.
Harmonix Project Director Daniel Sussman told me that a group wants to give players a feeling of behaving music. The interactive inlet of games, and a ability to use your physique by Kinect, is indeed a healthy prolongation of Walt’s strange vision. Sussman also combined that while this diversion follows a cannon of Fantasia, it’s not a film diversion or a port. Harmonix built on a grounds Walt had determined and stretched on it for today’s gamers and a latest record (including Xbox One).
While Rock rope was about simulation, Fantasia is a strain origination experience. we was means to play dual levels of a diversion during pre-E3 in Los Angeles and it’s an extraordinary and discerning new experience. Your arms act as 3D cursors within a world, permitting full scrutiny of a strong levels that have lots of secrets to unlock.
While there might be dancing hippos in a diversion (Disney is gripping silent on what exemplary sequences might be coming), a dual worlds we were given a glance into concerned a pleasing underwater coral embankment called The Shoal and a automatic handling copy press bureau called The Press. Sussman pronounced this diversion knowledge isn’t about removing 5 stars, it’s about personification a strain and creation it your own. The diversion will strictly be playable to a rest of a universe during E3 in Los Angeles subsequent week.
Part of a “magic” of this diversion is that any strain is totally customizable. You’re literally in control of changing a instruction a strain takes as we authority a percussion, a strings and other low-pitched elements by sound portals that exist within these worlds. There’s also a 3D scrutiny component to a levels where players can clear new low-pitched elements like a carousel full of seahorses and a tortoise bombard piano (in The Shoal). Once unlocked, all of these interactive elements can be used to make strange music. With any unbarred element, some-more fish enter a universe and it comes to life.
Sussman pronounced a idea of a game, that is really open, is to fill Mickey’s boots and infer yourself to Yen Sit by bringing any universe to life with strain and magic. The diversion supports adult to dual players during a time. One thing Sussman reminded me, given Fantasia was good before my time (but we watched it on VHS and after DVD and Blu-ray), is that carrying complicated artists pierce these new Disney universe to life is in line with what a strange film did. Leopold Stokowski was one of a many renouned composers of a time when he concluded to work on Fantasia. And composer Deems Taylor, who acts as a master of ceremonies in a film, was also “modern” to a 1940s film-going audience.
It’s been a few years now given a call of Guitar Hero and Rock Band games dominated a sales charts. Both franchises were originated by Harmonix, that is deliberate a master of a strain genre dating behind to early games like Amplitude and FreQuency for Sony PlayStation 2 and after Karaoke Revolution. This melding of Fantasia, a code that connects with an comparison demographic, and complicated musicians, could settle a code new authorization for a company. Harmonix positively combined games that people wanted some-more of year after year with Guitar Hero for Activision, in and with Red Octane, and Rock Band for MTV Games and Electronic Arts. These were both billion dollar franchises before a genre crashed and burnt in 2011.
Michael Pachter, video diversion researcher for Wedbush Securities, believes this family-friendly charity will be good for both Disney and Microsoft. He believes a diversion could pierce over 1 million units on Xbox One alone and between 3 to 5 million units on Xbox 360 since of a peculiarity turn of Harmonix titles.
“I consider it’s some-more engaging that Disney is outsourcing growth for this diversion and for Star Wars with Electronic Arts,” combined Pachter.
Harmonix continues to have success in a now-popular dance strain category, where Dance Central 3 takes advantage of Kinect technology. Ubisoft’s Just Dance authorization also continues to keep audiences entrance behind for new strain year after year with no slack in sight.
Fantasia: Music Evolved is a opposite form of game. The 3D high clarification visuals of a worlds I’ve explored are amazing. And a strain is catchy, even though we changing a approach it plays. Whether by DLC or sequels, we can see this judgment continuing. There’s a Fantasia 2000 movie, though there’s zero preventing Disney from drumming into other Disney worlds and franchises to pierce strain to life in a new way. It’s a opposite take than Disney Infinity, that is branch live movement and charcterised film worlds into games by a new interactive fondle line.
From what I’ve experienced, this new take on Fantasia is something to get vehement about. It’s opposite than what we’ve seen before. And it’s a diversion entering a genre that many suspicion to be passed (at slightest Activision and Electronic Arts have left it alone for some time now). Disney sorcery could be only what a conductor ordered. It also gives Microsoft a cold family-friendly disdainful in a subsequent gen console battle.