Disney Kills Star Wars 1313 , Lays Off LucasArts Staff
6 views - published on April 3rd, 2013 in Disney News tagged Disney, disney news, disneyland, walt disney, walt disney worldThat sound we only listened was a other shoe dropping: Lucasfilm pronounced currently that it will stop inner diversion growth during LucasArts, following a company’s merger by Disney in November.
“After evaluating a position in a games market, we’ve motionless to change LucasArts from an inner growth to a chartering model, minimizing a company’s risk while achieving a broader portfolio of peculiarity Star Wars games,” review a matter released by Lucasfilm. “As a outcome of this change, we’ve had layoffs opposite a organization.”
Reached for criticism by Wired, a deputy pronounced that inner growth on announced games, like a next-gen shooter Star Wars 1313, had been ceased yet that a association was evaluating a options as regards carrying those games finished by an outward developer. However, Kotaku quoted an unknown source inside a association that pronounced such options had already been explored, and Disney found no takers. So it’s looking utterly doubtful that 1313 will ever come out.
Even yet Disney pronounced at a time of a $4 billion merger of a Star Wars company that it would “focus some-more on amicable and mobile than on console,” a Lucasfilm deputy did contend to Wired that destiny Star Wars console games were not off a table.
It’s tough to be astounded during this spin of events when Disney spelled it all out during a time of a acquisition. It’s relocating divided from internally-developed console games, carrying shut down Warren Spector’s studio Junction Point following a recover of Epic Mickey 2, and towards amicable and mobile. There will still be Disney and Star Wars console titles, yet these will be constructed by outmost developers. Lucasfilm has been perplexing to spin a struggling LucasArts multiplication around for many years now, with a musical-chairs diversion of ever-changing artistic leads and executives.
I can see because Lucas, as a standalone company, would wish to repair a games division. But Disney has no such need. It has a games multiplication already, it doesn’t need to try to repair LucasArts’ problems. It’s unhappy when hundreds of people remove their jobs, yet organizations that are no longer rival need to die to make room for ones that are. If it’s Star Wars games you’re after, there’s no reason an outmost developer can’t hoop them.
And if you’re sentimental for a good aged Lucas games of old, like Monkey Island and Maniac Mansion, this is good news for you. First of all, a people who done those games are already operative during Telltale or Double Fine creation accurately what we wish Lucas was still making. If we wish a new Grim Fandango, a change to a licensing-only indication creates it more expected that Disney will demeanour to money in on that implicit demand.
Again, if you’re in that latter group, a LucasArts you’re so sentimental for died a long, prolonged time ago when a association cancelled a Sam Max supplement and laid off a whole team. And afterwards that group shaped Telltale Games and eventually done The Walking Dead. The LucasArts that died currently is not a one we loved, and it was never going to be again.