5 other retro Disney games that merit remakes
22 views - published on April 19th, 2013 in Disney News tagged Disney, disney news, disneyland, walt disney, walt disney worldToday, many of Disney’s video games include of lazy, protected crap and unsatisfactory platformers, though there was a time when Disney’s expel of characters starred in some of a best adventures of a 8- and 16-bit eras. With a recently announced remakes for classics like DuckTales and Castle of Illusion, GamesBeat began to consternation that retro gems competence be subsequent in line for HD makeovers. Here are a 5 that we’d like to pull to a tip of that list.
QuackShot
What it was: Inspired by a classical Indiana Jones films (which were themselves partly desirous by a comic adventures of Donald and Scrooge McDuck), QuackShot was a world-spanning value hunt expelled on a Sega Genesis console. Donald Duck, armed with a kid-friendly plunger gun, traversed Transylvania, India, a South Pole, and Duckburg on a query for happening and glory. He perceived aid from a informed expel of Disney favorites, including his uncle Scrooge; nephews Huey, Duey, and Louie; and best crony Goofy.
Why it was great: Disney expelled a lot sidescrollers for a Genesis, though nothing of them were as epic as QuackShot’s globe-trotting adventure. While many games toss Donald into a purpose of comedic sidekick, this platformer done a world’s many famous steep a star. The labyrinth-like dungeons and upgradable weapons also gave QuackShot a bit of a Metroid feel prolonged before it was cold to make unconstrained “Metroidvania” clones.
What should be updated: QuackShot was a visually overwhelming Genesis game, and a colorful sprites still demeanour colourful and expressive. Still, it would be good to see a graphics get a hand-drawn touch, arrange of like what they’re doing for a DuckTales reconstitute though reduction cartoony. Instead, a developer should pull impulse from a classical Donald Duck comic books. Also, a treacherous menus could use some streamlining.
Disney’s Aladdin (the Genesis version)
What it was: Released a year after a film, Aladdin for a Genesis was 2D platformer that loosely followed a tract of a film. Unlike a movie, a Arabian travel rodent armed himself with a lethal scimitar, that he used to penetrate divided during house guards and vicious animals.
Why it was great: Disney indeed expelled dual totally opposite Aladdin games for a Genesis and Super Nintendo. While Capcom created a SNES chronicle (itself a excellent title), Virgin Games worked with tangible Disney animators for Sega’s platformer. The outcome was some of a best goddess animation seen on a system. Along with a fast-paced movement and familiar soundtrack that recreated a movie’s classical songs, Aladdin stays one of a best diversion adaptations of a film.
What should be updated: Aladdin’s sprites did a good pursuit of capturing a demeanour of a movie, though now a developer can reinstate them with HD art uncelebrated from a genuine thing. Also, a impossibly tough sorcery runner sequence, that tasked we with dodging an army of incoming boulders, could use some toning down.
World of Illusion
What it was: A sort-of supplement to Castle of Illusion, World of Illusion was a commune platformer for a Genesis starring Mickey Mouse and Donald Duck as magicians trapped in a strange, enchanting universe desirous by Alice in Wonderland, Snow White and a Seven Dwarves, and other Disney classics.
Why it was great: While we could play World of Illusion alone, it was many fun when gifted with a buddy. Mickey and Donald had a accumulation of commune moves that they used to span a fantastical levels, including lifting a other actor adult cliffs with ropes and pulling a friend through a parsimonious hole. World of Illusion was one of a best two-player platformers of a 16-bit era.
What should be updated: World of Illusion had some colorful visuals that would demeanour spectacular re-imagined with hand-drawn sprites and backgrounds. I’d also adore to see a cutscenes redone with normal animation and finish voice acting. Oh, and let’s speed adult a whole rope-climbing mechanic.
Chip ‘n Dale Rescue Rangers
What it was: Similar to DuckTales, Chip ‘n Dale Rescue Rangers was a Capcom diversion formed off a renouned Disney animation for a Nintendo Entertainment System. It was another platformer, though this one offering two-player co-op.
Why it was great: Just like with DuckTales, Capcom brought a same turn of peculiarity it gave to classical NES franchises like Mega Man to a protected game. Most of a movement concerned throwing apples, acorns, and other objects to conflict enemies and emanate platforms — identical to Super Mario Bros. 2. But only like with World of Illusion, Rescue Rangers was best when enjoyed with a friend.
What should be updated: DuckTales Remastered writer Rey Jimenez already told Polygon that he’d like to tackle Chip ‘n Dale subsequent if DuckTales proves a success. That reconstitute would also advantage from a same cartoony, hand-drawn visuals that steadily move behind a demeanour of a show.
Mickey Mania
What is was: Mickey Mania was another platformer starring Disney’s mousey mascot — this time expelled for both a Genesis and a Super Nintendo (and after for a Sega CD and Sony PlayStation with slight improvements). Developer Travellers Tales formed any turn on a classical Mickey cartoon, creation Mickey Mania something of a career retrospective.
Why it was great: While other 2D sidescrollers starred Mickey, Mickey Mania was a jubilee of a animation icon. Animation fans and pledge Disney historians desired saying classical shorts like Steamboat Willie and The Band Concert incited into stages. This goddess chronicle of Mickey was also a best charcterised out of all his 16-bit adventures.
What should be updated: While any turn steadily recreated a demeanour of a inspiration, Mickey defended his complicated coming throughout. Let’s have Mickey’s pattern change with a course of time. Also, given Mickey Mania was a jubilee of a mouse’s history, let’s supplement a new, some-more complicated final turn (1990′s The Prince and a Pauper now serves as a final stage).
That’s it! Did we leave any retro Disney titles that we desired off a list? Let us know!
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